

Functions per monster, so deals much more damage against groups.Has no internal cooldown with 11 points invested.Given usability issues with Red Wolf, you will likely see better results pumping points into Rage Retaliation. With any longer ranged weapons you will have to stand closer to your target. Then you should see two enemies being savaged every time you crit. It also doesn't help that Red Wolf seems to have an internal cooldown, meaning it won't proc every crit depending on your attack speed.įor best results with Red Wolf you need a short-ranged melee weapon. Some players have claimed that even standing close they sometimes do not proc Red Wolf, possibly because hitboxes are used instead of a distance check. This is even more true when using ranged weapons, which will only savage enemies standing right beside you when you shoot from a relatively long range. If you are using a long reach melee weapon, you will find that you rarely proc Red Wolf because you are standing too far from your target. Red Wolf is not reliable because it hits the two targets closest to your character model, not your target. However, your best bet for picking a skill is to try fully investing in each and doing a respec if you don't like the results. TL DR: Between the two skills you're looking at, Rage Retaliation is more reliable than Red Wolf. It's not a chance - the skill is just worded poorly. Well shit.ĮDIT2: HOW FUCKING MANY FLOORS ARE THERE IN VORAX TOWER THE SAME FUCKING REPETITIVE FLOORS WITH THE SAME FUCKING TRASH MOBS FUCK YOU.ĮDIT3: gathering robo parts all over the place FOR THIS SHIT? YEAH OK.Looking through a number of forum posts, Red Wolf will always look for up to two targets to savage when you crit. Good if you're surrounded maybe, but I've got burning leap for that. Eh, it hits everything but the mobs I want it to most of the time.

I've done a 2:1 ratio of dex and focus because although this guy was gonna be the focus glaive guy, I've used shootans with crits alot.ĮDIT: ok going after the witch now in some graveyard and gave flaming glaive a test. Well it does all elements but poison mainly, and there are just poison and fire skills.įor stats, I've dumped str pretty much and vit. For passives, just master of elements for massive poison damage, and better fire damage. In Sigil I just picked up stone pact and shadow mantle. Poison burst, dunno, I've raised it and it goes off, but doesn't seem to be doing much. For passives in Lore I've been raising dodge, although I have no idea if it goes off or not or if my AC is keeping me safe.

Burning leap is great, and picked up flaming glaives - but haven't tried it yet, but it should be good-ish. Bramble wall puts a wall between you and the mobs, but can be destroyed by hits, and also your skills, some of them anyway, don't work through it, not sure you can shoot over it either, so useless. Sandstorm is pretty big on phys damage and I used it a lot in Artificer dungeon. Tangling shot seemed useless, glaive sweep too. In Lore, 5 points for glaive throw is apparently enough. For passives in Warfare, all are pretty good choices. Got some points in rapid fire, but should have ignored it. I've ignored everything but CD and VH in Warfare. Right now using VH for bosses, does a nice chunk of damage after putting CD on them. Click to expand.I used shotguns for large groups but am now letting cursed daggers quickly poison them, almost as good as hailstorm for trash mobs, although maxed venomous hail should do pretty much the same thing.
